Is this how the world works, or is it just supposed to represent that he’s still sleepy so everything seems blurry? I don’t know, because that’s really the only time anything ever looks like that in the first episode. We see things go from looking pixelated to normal as he wakes up and interacts with the room, but we don’t see anything like that again. The only thing this scene can really do is set up the world, but they don’t do much beyond visuals. The “wake-up-late-for-school-hurry-out-the-door-with-a-piece-of-toast-in-your-mouth” bit is so overused that you’re more likely to see parodies than it being played straight. But it’s so overdone that it’s really hard to get away with. Also, at this point, it’s more or less a running joke that Link is a little sleepyhead. In the Legend of Zelda series, for example, Link usually begins the game asleep or unconscious, and they use that time to establish the scene, mood, characters, or setting before the player character gains control. Sometimes it’s possible to justify it or use it well. It makes sense, logically, to begin a story with your main character beginning the day, but it’s also boring, largely because everyone has seen this before. One of the biggest is starting the story with the protagonist waking up at the beginning of their day. There are a few pitfalls that newbie writers tend to fall into. I guess I’m still stuck with questions as to how optical illusions are actually relevant so the opening still makes no sense.Īfter that, we open on our first real cliche: the protagonist waking up. Okay, so…fact and fiction intertwined? Maybe something happened in the brain to make fictional beings actually physically appear? That doesn’t quite line up with it being related to perception, but surely it will explain– Maybe the show proper will explain in a bit more detail. But later on, we see that phantoms are interacting with humans and causing havoc, implying that there’s been an actual physical change, rather than just one of perception. The idea that fairies and demons and the like have always been there, but we’ve only now gained the ability to see them. You see, the way it’s being presented, it’s all about perception. That makes enough sense in the moment, but in the long run, it completely contradicts some very important parts of the series. For example, entities thought to be fictitious until now could appear before us in our reality.” And what all this leads up to? “If our brains were, for whatever reason, to become altered, the world we perceive would become vastly different. This is basically just delivering information that everyone already knows. They’re chosen because so many people recognize them and already know the trick. These optical illusions aren’t new or mind-boggling. At first glance, it appears to be an interesting and important way to start the show, but once you’ve trained your eyes to see the trick, you realize that it’s actually just a bunch of irrelevant bullshit designed to pique your interest.Ībsolutely no information is delivered in this cold open. Phantom World opens with a bit about optical illusions, which is actually a very meta way to start the show, since the scene is itself an optical illusion. In practice…well…welcome to the first installment of “It Bugs Me,” where I rant about stuff I really don’t like. So when I saw they were putting out an action show called Musaigen no Phantom World, or Myriad Colors Phantom World, I expected it would be the best show of the season. Kyoto Animation has become synonymous with well-animated shows, and have had a run of very well-received shows over the past decade. You can expect Studio Deen to mostly make shit, for example, or for Trigger to put out really quirky shows. You know, after a while you start to expect certain things from certain animation studios.
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